.\
cgnormalize.pro
top cgNormalize
Graphics Utility
result = cgNormalize(range [, Position=float])
This is a utility routine to calculate the scaling vector required to position a graphics primitive of specified range at a specific position in an arbitray coordinate system. The scaling vector is given as a two-element array like this:
scalingVector = [translationFactor, scalingFactor]
xAxis->GetProperty, Range=xRange
xScale = cgNormalize(xRange, Position=[-0.5, 0.5])
xAxis, XCoord_Conv=xScale
Parameters
- range in required
A two-element vector specifying the data range.
Keywords
- Position in optional type=float
A two-element vector specifying the location in the coordinate system you are scaling into. The vector [0.0,1.0] is used by default if Position is not specified.
Examples
Here is how to use this program:
xAxis->GetProperty, Range=xRange
xScale = cgNormalize(xRange, Position=[-0.5, 0.5])
xAxis, XCoord_Conv=xScale
Author information
- Author:
FANNING SOFTWARE CONSULTING:
David W. Fanning 1645 Sheely Drive Fort Collins, CO 80526 USA Phone: 970-221-0438 E-mail: david@idlcoyote.com Coyote's Guide to IDL Programming: http://www.idlcoyote.com
- Copyright:
Copyright (c)1997-2013, Fanning Software Consulting, Inc.
- History:
Change History:
Written by: David W. Fanning, OCT 1997. Fixed a problem with illegal divide by zero. 21 April 2005. DWF. Fixed a problem when range[0] is greater than range[1]. 11 July 2006. DWF. Renamed to FSC_Normalize to avoid conflicts with 10,000 other programs named NORMALIZE. 17 October 2008. DWF. Renamed to cgNormalize 6 February 2013. DWF. The number I chose (1e-12) to fix the illegal divide by zero problem was too large. I'm now using 1d-25 instead. 9 September 2013. DWF.
File attributes
Modification date: | Fri Mar 27 11:07:41 2015 |
Lines: | 119 |
Docformat: | rst rst |