IDL Widget Programs
These are demonstation widget programs of various sorts.
- COLORBUTTONBITMAP Creates a true-color bit map for creating colored widget buttons.
- CW_DRAWCOLOR A compound widget used to select an individual color from a color rectangle or patch.
- FSC_DROPLIST A replacement for WIDGET_DROPLIST with easy Get/Set Value capability.
- FSC_FIELD A replacement compound widget for CW_FIELD. Similar to FSC_INPUTFIELD.
- FSC_FILESELECT A file selection compound widget.
- FSC_INPUTFIELD A replacement compound widget for CW_FIELD. Written as an object.
- TEXTBOX A simple pop-up (or modal) dialog widget that returns a text string.
- XMOVIE Correct implementation of a widget annimation loop.


|
|
|
This simple function creates a true-color bitmap that can be used to create a colored widget button.
I used the following code to create the figure below.
tlb = Widget_Base(/Row, /Exclusive)
button1 = Widget_Button(tlb, Value=ColorButtonBitmap('Button 1'))
button2 = Widget_Button(tlb, Value=ColorButtonBitmap('Button 2', $
FGCOLOR='YELLOW', BGCOLOR='NAVY'))
button3 = Widget_Button(tlb, Value=ColorButtonBitmap('Button 3', $
BGCOLOR='YELLOW', FGCOLOR='INDIAN RED'))
Widget_Control, tlb, /Realize
|

|
|
|
The purpose of this compound widget object is to allow the user to click a small color
patch or rectangle and have a new color selection dialog widget appear so a new color
can be selected. The functionality is demonstated in the Coyote Program
cgPickColorName.
|

|
|
|
The purpose of this compound widget object is to provide an alternative
to the droplist widget (Widget_Droplist) offered in the IDL distribution. What has
always annoyed me about a droplist is that you can’t get the current
“value” of a droplist easily. This compound widget makes this and
other tasks much easier.
|

|
|
|
This compound widget is designed as a more-or-less drop-in replacement
for the RSI-supplied CW_Field program. It is an ill-conceived precursor (which I have tried desperately not to support) to FSC_INPUTFIELD. If you aren't really sure
about objects, use this program instead of FSC_INPUTFIELD. If you are ready to go
for it, use FSC_INPUTFIELD, the officially supported version of these
two similar programs.
|

|
|
|
This compound widget is a file selection tool I find I use over and over
in my own programming. I wanted a way for the user to be able to select
either a directory name or a file name. Writing the program as an object
gave me a great deal of power over how I handle absolute or relative file
names. Here is what the program looks like in a top-level base by itself:
|

|
|
|
This compound widget is designed as a more-or-less drop-in replacement
for the RSI-supplied CW_Field program. There are several things I have never
liked about CW_Field, but the the foremost thing is that on Windows machines
the text widget input box is grayed out and does not look as if it is editable.
Without this visual clue, users are confused about how CW_Field works.
This program is more flexible and powerful than CW_Field. One of the ways it is more powerful is that it is possible
to set the fields up so that users can tab from one field to the next and have the
text in the fields automatically selected for editing. An example program at the
end of the code shows you how this is done. Compile the program file first to run the example.
|

|
|
|
A simple example of the proper way to write a pop-up dialog widget program that returns
information to the caller. The program can be used to return a single piece of information from
the user. For example, to ask the user for the name of a variable to store a processed image
at the main IDL level, you might type something like this:
varname = TextBox(Title='Provide Main-Level Variable Name...', Group_Leader=event.top, $
Label='Variable Name: ', Cancel=cancelled, XSize=200, Value='stretched_image')
IF NOT cancelled THEN BEGIN
displayImage = BytScl(*info.image, Top=info.top, $
Max=info.maxThresh, Min=info.minThresh)
dummy = Routine_Names(varname, displayImage, Store=1)
ENDIF
See Writing Pop-Up Dialog Widgets for a discussion
of this program.
|

|
|
|
A simplified XInterAnimate program that shows
you the correct way to implement an animation loop in a widget program
with a Widget_Timer event.
|

Version of IDL used to prepare this article: IDL 7.0.1.


Copyright ©
1996–2018 Fanning Software Consulting, Inc.
Last Updated: 21 March 2011